A mess o trouble clues
Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped.īuried beneath the ground, who knows where it's found. Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff).Īnger those who adhere to Saradomin's edicts to prevent travel. North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow. Requires partial completion of Mourning's End Part II.Ī massive battle rages beneath so be careful when you dig by the large broken crossbow. Thorgel at the entrance to the Death Altar. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus.Ī dwarf, approaching death, but very much in the light. Wizard Cromperty at the north-east corner of East Ardougne. A clockwork suit is required to enter the iceberg.Ī chisel and hammer reside in his home, strange for one of magic. Dig in front of the spinning light.ĭig in front of the spinning light in Ping and Pong's room inside the Iceberg. Master Cryptic clues ClueĢ musical birds. When all three are obtained, they can be combined into either a new clue step, or the reward casket. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. Players must unscramble the image in order to receive the next clue or the reward.ĭuring master clues, players are given three cryptic clues in one step. To solve these, the player must travel to the corresponding fairy ring and then take the number of steps shown by the numbers, in order of the compass direction ( North, East, South, West), and then dig at that spot.ĭuring hard or master clues, players may receive a puzzle box challenge from an NPC.
#A MESS O TROUBLE CLUES CODE#
It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.ĭuring hard clue scrolls, players may get shown a fairy ring code followed by some numbers. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. These side task challenges may include finding a key or completing a puzzle box. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. These clues demand a fairly wide variety of tasks. Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails.